Magikarp Jump is a pretty strange game that involves exclusively catching one of the weakest Pokémon in the franchise — and its various forms. One thing that strings the game together, however, is different events that get triggered when you complete parts of the game.
There are about 30 events in Magikarp Jump that each happen in a different way. Here's what you need to know about all of them.
Magikarp Jump events: Here's how they work
In each event, you get different results. Some of them are just items or coins, and some are options that can have good or bad endings.
For example, in event No. 3, you pick up a PokéBall and have to decide whether to open it. If you do not open it, you'll just get jump power. If you do open it, you'll either be met with something positive, like items or coins, or something negative, like a Voltorb exploding and you losing your Magikarp.
More gaming news and updates
Check out the latest from Mic, including our list of video games that made fun of their players, a personal essay about dealing with anxiety through Breath of the Wild, a look at the racist and sexist experiences in esports and a plea for better character customization options for black characters.